Craps

The dice game of “Craps” has a special appeal on account of its wide range of bets, subtle strategies and exciting dice rolls.
The Casino acts as the bank and four stewards assist the game: the “boxman” who supervises the game, the “stickman” who announces the results of the throws and collects the dice and two base dealers who place, collect and pay out the bets.

The table is divided into a central part and two side sections know as “bases”; the baize top or “layout”, is marked with the various stake sectors.
Sixteen players may sit around the table, eight per base.
While acting as “shooter”, players have to lay an obligatory stake on either the “pass line” or the “don’t pass” line as well as on other combinations if they wish. The other players can also bet on the result of the “shooter’s” roll.

The game begins with the “come out” or first roll.
If the result is 7 or 11 (called the “winner” roll), the “pass line” wins; this is defined as “natural”. If the result is 2, 3 or 12, the “pass line” loses. This is called “craps”.
The opposite of this is true for “don’t pass” stakes. The only difference is that a roll of 12 results in a tie or “stand off”.
Any other number resulting from the throw is defined as the “shooter’s point”; if this happens the “dealer” flips a button known as the “puck” to the “on side” and positions it in the relative box on the table.
The second stage in the game, known as the “midgame” then begins. The shooter continues to throw the dice until the “point” number is rolled again or a 7.
If the point number is rolled first, the “point is made” and the “pass line” wins. Whereas, if the seven is rolled first, known as “seven-out”, the shooter loses both their “pass line” stake and the right to throw the dice. If the shooter has bet on the “don’t pass” line they win the bet but still lose the right to throw the dice.

A “seven out” throw always means that the dice are moved clockwise around the table for the next player to become shooter.
When the point is established, i.e. In the second phase of the game, a “pass line” stake can be increased but not withdrawn or reduced, whereas a “don’t pass” stake can be withdrawn or reduced but not increased.
When the point is established, “come” or “don’t come” stakes can also be placed.
A “come” stake wins with 7 or 11 and is paid evens (1 to 1), but it loses with 2, 3 or 12. If an “across” number is thrown, like 4, 5, 6, 8, 9 or 10, the stake is moved into the box number and can be reinforced with an “odds” stake.

The “come” stake in the “box number”:

  • Wins if the same number is rolled again and is paid evens (1 to 1);
  • Loses with a roll of 7 or “seven out”;
  • Remains in play with any other number;
  • It cannot be withdrawn or reduced and eventual “odds” stakes are decided by the player.

A “don’t come” stake wins with a roll of 2 or 3 and is paid evens (1 to 1). And ties with a roll of 12 (bar). If any other number is rolled, including the “across” numbers, the stake is moved by the dealer into the “behind” position, behind the number. In this position the stake is known as “don’t come behind” and it:

  • Wins with a roll of 7 or “seven out”;and is paid evens (1 to 1);
  • Loses if the same number is rolled again;
  • Remains in play with any other number;
  • It can be withdrawn or reduced and it can be reinforced by a supplementary “lay odds” stake.

“pass line” stakes laid with the point established and “come" stakes added by the “dealer” to the “box number” in the second phase of the game, can be reinforced by extra bets called “odds”, i.e. With stakes that are multiples of ten up to a maximum limit that is equal to the stake or double the stake, “double odds”. “odds” stakes can be withdrawn or reduced or increased to the maximum stake limit and payments are the following:

  • 2 to 1 for 4 or 10,
  • 3 to 2 for 5 or 9,
  • 6 to 5 for 6 or 8.

“Don’t pass” stakes laid with the point established and “don’t come" stakes added to the “behind” box following an “across” number roll in the second phase of the game, can be reinforced by extra bets called “lay odds”.
If a “seven-out” is rolled, “lay odds”. Are paid as follows:

  • 1 to 2 for 4 or 10,
  • 2 to 3 for 5 or 9,
  • 5 to 6 for 6 or 8.

“Lay odds” stakes can be withdrawn, reduced or increased to the maximum limit at any moment in the game.

There are also the “buy” and “lay bet” stakes.
With a “buy” stake, the player who wishes to lay a “place bet” can choose to pay a percentage of 5% on top of the stake and in the event of a win be paid as follows:

  • 2 to 1 for 4 or 10,
  • 3 to 2 for 5 or 9,
  • 6 to 5 for 6 or 8.

“Lay” and “lay bet” stakes, on the other hand, are stakes laid against the chance of an “across” line number being rolled. These are made directly and 5% of any win is taken by the Casino. With these bets the player bets on the 7 being rolled before the number they have staked against.

A “lay bet” wins if a 7 is rolled, but it loses if the number it is staked against is rolled. If another number is rolled, the bet remains. This stake is popular with players looking for a winning 7 as it protects them against the risk of the initial round.
Considering the relatively high probability of a 7 being thrown, as with other “lay” type stakes, “lay bet” wins have reversed payouts, which, when playing against the number, are:

  • 1 to 2 for 4 or 10,
  • 2 to 3 for 5 or 9,
  • 5 to 6 for 6 or 8.

Proposition bet

Stakes played on just one roll of the dice:
craps 8 x 1
11-16x 1
2-31 x 1
3-16 x1
12-31 x1
any seven 5 x 1

New stakes called “lucky bets”

Stakes played on just one roll of the dice:
Double 2.
Double 3
Double 4
Double 5
Pay 31 x 1
The 4-5-6-8-9-10 combinations pay 16x1

The only italian Casino where players can stake double odds